Archive

Posts Tagged ‘Learning Cocoa’

Review of Beginning iPhone Development

April 29th, 2009 1 comment

Summary: Beginning iPhone Development: Exploring the iPhone SDK does not provide the student a strong foundation in Cocoa, but does teach key iPhone-UI topics well. For readers with a prior background in Cocoa, it is likely a good book for transitioning to iPhone, particularly iPhone UI.

Beginning iPhone Development is a pretty good book. It assumes you already have some background in ObjC, which makes it harder for people without any Cocoa experience (the most common place to get ObjC experience). A short ObjC intro would have been useful. Like other books in this space, it doesn’t provide much background in basic Foundation features like Collections and Notifications, nor key patterns like delegation, memory management and naming. As students move beyond trivial projects, they will likely start to have trouble unless they shore up these skills elsewhere. Read more…

  • Share/Bookmark

Review of iPhone Developer’s Cookbook

April 27th, 2009 3 comments

Summary: If you want a real understanding of Cocoa and Cocoa Touch, this book is too recipe-based to give you that. If you really want recipes, consider Apple’s Sample Code.

I haven’t been thrilled with the first crop of iPhone development books that hit the market. This shouldn’t be surprising. It’s a new platform and, as with the first AppStore apps, the pressure to be first to market fights the authors’ desire to provide the best possible product.

I was specifically asked about iPhone Developer’s Cookbook: Building Applications with the iPhone SDK by Erica Sadun. My biggest concern is that it’s a cookbook based on “recipes” to do this or that. This is often exactly the problem with how people learn Mac and iPhone development. They think that it’s just Java or C++ with a different syntax and if they learn where the brackets go, then they’ll be a Cocoa developer. Read more…

  • Share/Bookmark

iPhone Course Syllabus

April 23rd, 2009 7 comments

Now and then I teach Mac and iPhone courses, and several people have asked me to detail my syllabus, and provide some other pointers on how to get started. I’ve taught this course in various forms, running from 3 to 10 days long. A week and a half is good; it gives you a weekend to absorb a little bit.

I tend to teach Mac and iPhone together, though I been focusing on iPhone because that’s what we’ve needed most. I still favor Aaron Hillegass’s Cocoa Programming for Mac OS X as a textbook. I’m open to suggestions for excellent iPhone-specific books for beginners, but when I was developing this course last August, I didn’t find a lot on the market I was impressed with. Even the Big Nerd Ranch iPhone class I found disappointing, which is one of the reasons I had to write my own class for our new developers. The Big Nerd Ranch’s Cocoa Bootcamp still cannot be beat if you’re looking to learn Mac development and have several grand handy.

So without further ado, the syllabus and resources. I can’t promise that reading through this will be as effective as watching me pace around for a week telling you about it, but it perhaps it will give a nice kick-start. Read more…

  • Share/Bookmark
Categories: iphone Tags: , ,

Learning Cocoa

March 8th, 2008 No comments

It’s a lazy day for me. That means I’ll probably hack stuff all day.

One of my best friends in the world just sent me a note asking for a good Cocoa reference. I thought I’d pass on the same advice I gave him:

This is the book on learning Cocoa:

Cocoa Programming for Mac OS X by Aaron Hillegass

Third edition is supposed to come out this summer. I’ve read the proofs of the 3rd edition, and it does add some good stuff, but if you’re anxious to get started, I’d get 2nd edition and get started. Read more…

  • Share/Bookmark